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The Fantasy Engine

rhinork
Real-Time Global Illumination

The Fantasy Engine is Fantasy Lab's game engine. It features a real-time global illumination system that is fast, powerful, and easy to use. Like any true global illumination renderer, it supports an environment where any surface can emit light (glow), reflect light and shadow any other surface in the environment, including itself.  However, unlike ordinary global illumination renderers, the Fantasy Engine runs at real-time rates instead of taking minutes or hours per frame. It supports completely dynamic environments with deformable geometry. See the real-time global illumination page for more details.

poly, subd, displaced model Subdivision Surfaces and Displacement Mapping

The engine also features support for subdivision surfaces and displacement mapping. Used together, these two features allow for very complex models that deform naturally when animated. See the subdivision surface and displacement mapping page for more details.


Video clips captured from the real-time Fantasy Engine demo

rhinork video
This clip shows an animated model lit by the sky geometry only. The terrain and the rhinork are displacement-mapped subdivision surfaces. Click on the image to open the clip, or right click and select Save Target As... to save it. (7.25 Megs, QuickTime format)
rhinork with sun clip
This clip adds sunlight in addition to the light provided by the sky geometry. Click on the image to open the video clip, or right click and select Save Target As... to save it. (7.6 Megs, QuickTime format)
glowing club clip
Since any surface can emit light, it is trivial to make an area light out of any object or portion of an object. Click on the image to open the video clip, or right click and select Save Target As... to save it. (4.88 Megs, QuickTime format)
turn clip
This clip shows a 360° view of the model without materials so the lighting is more visible. Click on the image to open the video clip, or right click and select Save Target As... to save it. (2.65 Megs, QuickTime format)
get quictime

Rhinork design © Wizards of the Coast. Used with permission


TM & © 2005 - 2006 Fantasy Lab, Inc. All Rights Reserved.